SimpleMU is no longer supported, but many people still use it.īecause it’s so old, SimpleMU doesn’t support UTF-8, FANSI, or emoji. On the right, check the ‘Omit from Output’ checkbox.In the top ‘Trigger’ box, enter: FugueEdit > *.On the right, make sure the “UTF-8 (Unicode)” checkbox is checked.While in the world, hit ALT+Enter or open the world properties menu (File -> World Properties).
It’s broken on Mac at the time of this writing and doesn’t seem likely to be fixed.
If it doesn’t, you can use edit/prefix to set the prefix to “FugueEdit >”.ĭownload Potato for Windows and Linux. You do not need to set the edit prefix the default one should work.On the ‘General’ tab, check ‘Support FugueEdit input grabbing’.You may need to do this for any existing worlds.Įditing should work by default, but in case you need to modify the settings: Select the desired world and look under the ‘Formatting’ tab. You can also adjust this setting on a per-world basis in your Address Book. Find the ‘Character Set / Encoding’ dropdown.Open the Atlantis ‘Preferences’ menu (Atlantis -> Preferences).To enable the editing feature, you’ll need to go to Options->Triggers and import the following file as an edit trigger: Beip Edit Trigger.Ītlantis should automatically use UTF-8. Setting Up Your ClientīeipMU should automatically use UTF-8, but you can also set it manually through:Ĭonnection -> Connect -> highlight the world -> Text Encoding -> UTF-8 If you need to set a different prefix (sometimes called a ‘grab password’), use the edit / prefix command in-game. The standard prefix is “FugueEdit >”, which will work on many clients. The game uses a special prefix on text to tell the client to put it into the input buffer. This is Ares’ version of the /grab or syntax from old servers. For example, typing desc / edit me will put your description into your input buffer so you can edit it and send it right back. Some Ares commands have a ‘/edit’ switch to pull text from the game into your client’s input buffer. If you prefer a grayscale experience, you can turn off colors using colors none. In that case, use colors ansi to make it use regular 16-color ANSI.
If your client doesn’t support FANSI, colors may not be displayed right. ColorsĪres uses the 256-color FANSI color set. In that event, you can disable emoji using emoji off in-game. Sometimes a client will support some UTF-8 characters but not emoji. If your client supports emoji, enabling UTF-8 as described above should be sufficient. You can also set a preference for ASCII only in your AresCentral handle preferences, and have it automatically applied to all your linked characters. If you have a client that doesn’t support UTF-8 at all, enable ascii-only mode for your character. UTF-8 is backwards-compatible with ASCII, so you can safely make it your client’s global default. Client-specific instructions can be found in Setting Up Your Client. If your client isn’t set up to support UTF-8, you may see white squares or gibberish when someone tries to use non-ASCII characters.įor the optimal Ares experience, you’ll need to set up your client to use the UTF-8 Unicode character set. Unicode CharactersĪres uses UTF-8 Unicode, which lets you use accents, alternate character sets (Russian, Chinese) and symbols.
If your client isn’t listed here and you can’t figure out how to make Ares work, you can ask for help. Basic features will work no matter which client you use, but there are some features that are supported on some clients but not others.